Icebreaker

A short activity meant to ease the psychological barriers between participants at first meetings or in tense settings.

An icebreaker is a short activity meant to ease the psychological barriers between participants at a first meeting or in a tense setting. Doing one in the first 5-10 minutes of a meeting greatly changes the quality of the discussion that follows and how much people take part. This is because once everyone has spoken once at the start, the hurdle to speaking after getting into the main topic drops.

Situations that call for an icebreaker

Project kickoff
Members are meeting for the first time / are from mixed departments
Brainstorming
Psychological safety shapes creativity
Workshop
Lowers the hurdle to speaking
Hybrid meeting
Closes the distance between in-person / online participants
A new member's first meeting
Introduction to existing members

Standard icebreaker patterns

NameContentTime needed
Check-inEach person shares "how I feel today" or "something that happened recently" in 30 seconds5-10 minutes
Two Truths and a LiePresent 3 facts about yourself (one of which is a lie) and others guess the lie15-20 minutes
Show & TellShow one item from your desk or room and tell a story about it10-15 minutes
Answer in one wordQuestions such as "Describe the team lately in one word?"3-5 minutes
Pair interviewsIn pairs, each introduces themselves for 3 minutes, then introduces their partner to the whole group15-20 minutes

Icebreakers to avoid

Patterns that easily become harassment or a burden

  • Games involving physical contact (such as high fives)
  • Questions that intrude on private life (family makeup, age, and so on)
  • Forced shouting / singing / performing
  • Heavy activities that take a long time (15 minutes or more)
  • Competitive formats with clear winners and losers

Icebreakers online

Icebreakers work effectively in online meetings too. In fact, in remote environments where opportunities for small talk do not physically exist, they need to be built in deliberately. Polls using the chat feature and drawing games over screen sharing are techniques unique to online settings.

Do not lose sight of the icebreaker’s purpose

The real purpose of an icebreaker is “preparing to deepen the discussion,” and if it becomes an end in itself, it backfires. The basic rule is to keep it to 5 minutes at the start of a brainstorming session and within 10 minutes even at a kickoff. The facilitator has the role of strictly keeping to the timebox.

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